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Berühmtheit - Malima | |||||
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Dies ist eines der Dokumente, die unser Spielleiter Torsten nach Ende der Kampagne frei gegeben hat. Originaldokument als OpenOffice Datei. Malima the WitchFemale Human Sorcerer 12Hit Points: 42 +49 Initiative: +2 AC: 18 / 25 (+2 dex, +4 mage armor, +2 protection from good, shield +7) Attacks: Quarterstaff +7 / +2, Touch Spell +10 (+12 w/Spectral Hand) Damage: Quarterstaff 1d6+1, by spell Special Attacks: Spells Special Qualities: DR 10/+1 (Ranged only), Spells Saves : Fort +7, Ref +11(+13 vs. Area effects), Will +12 Abilities: Str 8, Dex 14 , Con 12 -> 3 Con, Int 15, Wis 14, Cha 18 Skills (60): Feats (6): Spell Focus (Necromancy), Weapon Finesse (Touch), Brew Potion, Craft Armor/Shield, Augment Summoning, Improved Familiar Alignment: neutralevil Equipment:
Spells Known:
Spells per Day: 6*0.,7*1.,7*2.,7*3.,7*4.,5*5.,3*6.
Homunculus Familiar: CR -; Tiny Construct, HD 12, hp 21, Init +2, Spd 20ft, fly 50ft (good); AC 18 touch 14, flat-footed 16); Atk +4 melee (1d4-1 and poison, bite), Face/Reach 2 ½ ft. By 2 ½ ft./0 ft.;SA Poison;SQ alertness, improved evasion, share spells, empathic link, SR 17, touch, speak with master, construct, AL Neutral Evil, SV Fort +4, Ref +4, Wil +8, Str 8, Dex 15, Con -, Int 10, Wis 12, Cha 7. Skills: as master
Lustige Formen für Polymorph Other: Fledermaus, Maulwurf, Schildkröte |
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© 2002, Philipp van Hüllen, Torsten Seitz |
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Diese Seite wurde erstellt von Philipp van Hüllen. Kommentare aller Art bitte an mich schicken. Letzte Änderung: 2002-10-20. | ![]() |
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