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Monster - Blue Draconian | |||||
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www.meeroka.de > Viking > Monster - Blue Draconian | |||||
Viking/Inhalt:
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Dies ist eines der Dokumente, die unser Spielleiter Torsten nach Ende der Kampagne frei gegeben hat. Originaldokument als OpenOffice Datei. Blue DraconianLarge Monstrous Humanoid HD: 6d8+24 (51 hp) Initiative: +1 (-1 size, +2 dex) Speed: 20 ft., fly 60 ft. (average) AC: 19 (–-1 size, +2 Dex, +8 natural) Attacks: 2 claws +10 melee; bite +8 melee; or bastard sword +10 / +5 melee Damage: Claw 1d6+5; bite 2d6+2; bastard sword 1d10+5 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Improved Trip Special Qualities: SR 15, blend, divine grace, disease immunity, low metabolism Saves: Fort +8, Ref +9, Will +8 Abilities: Str 21, Dex 15, Con 19, Int 13, Wis 12, Cha 15 Skills: Bluff +7, Diplomacy +7, Disguise +7, Gather Information +7, Intimidate +7, Listen +8, Spot +7 Feats: Alertness, Multiattack, Power Attack, Run Climate/Terrain: Any land Organization: Band (2–12) Challenge Rating: 6 Treasure: Standard Alignment: Usually lawful evil Advancement: 7-18 HD (Large) CombatBlue Draconians prefer to wield large, ornate bastard swords. Sivak's tails are long (for draconians), and they often use them in combat to knock foes off balance. Disease Immunity (Ex): Draconians are immune to all natural diseases. Low Metabolism (Ex): Draconians can survive on one-tenth the food and water it takes to sustain a human. Improved Trip (Ex): As a standard action, a blue draconian can use his tail to make a trip attack using its normal melee attack bonus (+10). This Tripattack does not provoke an attack of opportunity. Blend (Ex): Blue draconians have a chameleonlike ability to blend in with their surroundings. This works just like a robe of blending, giving the draconian a +15 circumstance bonus to her Hide checks and allowing her to change self at will. Divine Grace (Ex): Blue draconians add their Charisma modifiers to all saving throws (included in the numbers above). Death Throe (Su): When killed blue draconians explode in a flash of lightning dealing 2d4 points of lightning damage to all within a 10-foot radius (Reflex negates, DC 17). |
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© 2002, Philipp van Hüllen, Torsten Seitz |
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Diese Seite wurde erstellt von Philipp van Hüllen. Kommentare aller Art bitte an mich schicken. Letzte Änderung: 2002-10-12. | ![]() |
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