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viking.meeroka.de Prestigeklasse - Solosischer Hohepriester
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Solosian Highpriest (SoH)

Hit Die: d8

Requirements

Alignment: lawful good

Knowledge (religion): 11 ranks

Feats: Extra Turning, Sacred Spell

Special: Must have access to the sun domain (any one domain spell counts as access for this purpose) and Solos as his patron deity. Solosian Highpriests are initiated in a special ritual only known to the church of Solos.

Class Skills

The solosian highpriest's class skills (and the key abilities for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill) and Sense Motive (Wis). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the solosian highpriest prestige class.

Weapon and Armor Proficiency: Solosian highpriests are proficient with all simple weapons. They are not proficient with with any type of armor or with shields, but usually carry these proficiencies form their previous class.

Spells per day: A solosian highpriest advances in spellcasting ability as well as learning special abilities. Thus, when a new solosian hightpriest level is gained, the character gains new spells per day as if she had also gained a leve in whatever spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). This means that she adds the level of solosian highpriest to the level of another spellcasting class the character has, then determines spells per day accordingly.

If a Character had more than one divine spellcasting class before she became a solosian highpriest, the player must decide which class to assign each level of solosian highpriest of the purpose of determining spells per day.

Prestige Domain: Upon adopting the solosian hightpriestd class, the character gains access to the Glory domain (see MoF Chapter 4), including its granted power (bonus to turning check and turning damage). The Glory domain spells can be chosen as daily domain spells.

Turn Undead (Su): Solosian highpriests can turn undead as clerics do. A solosian highpriest who has levels as cleric or paladin adds her solosian highpriest level to her cleric level (or paladin level -2) to determine her effective level with respect to turning attempts.

Detect Evil (Sp): At will, a solosian highpriest of at least 2nd level can detect evil as a spell-like ability. This ability duplicates the effects of the spell detect evil.

Greater Turning (Sp): At 2nd Level the solosian highpriest gains one greater turning attempt per day. This works exactly as the granted power of the sun domain and is in addition to the greater turning attemps granted through it (if applicable). At 5th level and again at 8th level she gains another greater turning attempt.

Power of the Sun (Ex): Starting at 3rd level spells from the sun domain cast by the solosian highpriest are more powerful than normal.Alle Save Dcs to resist then or for half damage are increased by +1. This improves to +2 at 6th level and to +3 at 9th level .

Dispel Evil (Sp): At 4th level, the solosian highpriest gains the ability to use dispel evil as a spell-like ability once per week. At 7th, she can use this ability twice per week. At 10th level, she can use it three times per week.

Consecrated Presence (Su): At 5th level and higher the solosian highpriest is surrounded by an aura of positive energy that extends 20 feet from her presence. This aura duplicated the effects of a consecrate spell, but it moves with the solosian highpriest. If the solosian highpriest enters an area effected by a desecrate spell, both effects are negated while the solosian highpriest remains in the area. If The solosian highpriest is the target of a desecrate spell, her aura is suppressed for the duration of the desecrate spell.

Positive energy burst (Su): In lieu of two normal turning attempts, a solosian highpriest of at least 8th level can create a positive energy burst that deals 1d6 points of damage to all undead creatures within 100 feet of the character for every class level of solosian highpriest the character has attained. Undead are allowed a Reflex save (DC 10 + class level of the highpriest) fo half damage.



Class Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Spells per Day

1st

+0

+2

0

+2

Prestige Domain: Glory, turn undead

+1 level of existing class

2nd

+1

+3

0

+3

Detect evil, Greater turning 1/day

+1 level of existing class

3rd

+2

+3

+1

+3

Power of the sun +1

+1 level of existing class

4th

+3

+4

+1

+4

Dispel evil 1/week

+1 level of existing class

5th

+3

+4

+1

+4

Consecrated presence, greater turning 2/day

+1 level of existing class

6th

+4

+5

+2

+5

Power of the sun +2

+1 level of existing class

7th

+5

+5

+2

+5

Dispel evil 2/week

+1 level of existing class

8th

+6

+6

+2

+6

Positive Energy Burst, greater turning 3/day

+1 level of existing class

9th

+6

+6

+3

+6

Power of the sun +3

+1 level of existing class

10th

+7

+7

+3

+7

Dispel evil 3/week

+1 level of existing class

© 2002, Philipp van Hüllen, Torsten Seitz

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